State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 Military Games in the UK: Q3 2022 Performance

Discover the performance trends of the top 5 military games on a unified platform in the UK during Q3 2022, including downloads, revenue, and active users.

Top 5 Military Games in the UK: Q3 2022 Performance

During the third quarter of 2022, the top 5 military games in the United Kingdom showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these games.

Top War: Battle Game saw a dynamic quarter with weekly revenue peaking at approximately $198K in mid-July and gradually declining to around $119K by the end of September. Weekly downloads fluctuated, starting at 18K in late June, reaching a high of 40K in early August, and then decreasing to 8.7K by the end of the quarter. Active users exhibited a similar pattern, starting at 84.5K, peaking at 111.5K in early August, and ending at 75.3K.

Call of Duty®: Mobile experienced a steady performance throughout the quarter. Weekly revenue varied, starting at $181K, dipping to $71K in mid-July, and recovering to $141K by the end of September. Downloads remained stable, hovering around 15K to 23K weekly. Active users showed a slight increase, starting at 309K, peaking at 341K in mid-September, and concluding the quarter at 334K.

Conflict of Nations: WW3 demonstrated a significant upward trend in weekly revenue, starting at $20K in late June and rising steadily to $38.8K by mid-September. Downloads peaked dramatically at 27.6K in early August but settled around 15K by the end of the quarter. Active users also increased, starting at 24.1K and reaching 41.7K by the end of September.

Pure Sniper: Gun Shooter Games showed consistent performance with weekly revenue fluctuating between $3.9K and $5.2K. Downloads peaked at 8.5K in late July, then varied between 4.9K and 8.4K. Active users increased steadily from 15.8K in late June to 23.4K by mid-September before ending the quarter at 20.1K.

Critical Strike CS: Online FPS had a more stable quarter. Weekly revenue remained relatively constant, averaging around $2.6K. Downloads peaked at 7.1K in late June and maintained a range of 3.2K to 6.9K. Active users started at 29.9K, saw a slight drop to 19.7K in mid-July, and then recovered to 28.2K by mid-September, ending the quarter at 25.1K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022